SOTP II takes place 3 centuries after the events of the first game.
It´s year 1944 - the axis powers are starting to lose the war. In an effort to slow down the progress of allies the germans start to take interest in occultism, magic and old legends. During one of these researchs Heinrich Himmler finds a book, which describes the life and adventures of William Wolf - the main hero from the previous game. The book also metions the location of Pathoras and the last resting place of Wolf.
After a successful excavation of Wolf´s remains, which proved the reliability of the book, the german leaders decide to set up a special mission to find the land. A bomber is sent to investigate the alleged location of the land. During the mission the plane is caught in a storm near the Pathoras and crashes.
The player controls Fridrich Eisen - a pilot, who survived the plane crash and finds himself in the lands of the Pathoras. As his predecessor he must join his forces with the last few Pathoras rebels and stop the evil once again.
4 years have passed since the last update. 2 years ago I cancelled the mod in favour to my other project. Later I announced that I was quitting doom modding and would release project data for 2 of my unfinished Doom projects - The Phantom of the Opera and Shadow over the Pathoras II. I released the stuff for POTO but decided to keep the SOTPII data because it was quite a lot to give away unassembled. The other project is now gone, so I decided to return to SOTP for one last time. I took a look into my archives and made a new demo as a form of experiment - more on that later.
The demo is based on the latest build assembled back in 2021 with some recent minor tweaks/bugfixes. It includes full intro and the whole first chapter. I was a bit worried about the compatibility with the latest versions of GZDoom, since the project uses mainly now discontinued DECORATE - ZSCRIPT was brand new at the time I started this project back in 2018 so I felt no need to use it. Luckily everything still works as intended, so no rewrites are required for the time being. In the previous update I announced that the game would have voice Iines - however only a small portion was done before the cancellation (and most of them weren´t that good), so for the demo I removed almost all of them - I left only one line and added AI voice as a replacement for the beginning of the intro.
Consider this demo as a form of survey - I don´t want to waste my time working on something that has no future. So, I would like to know if it´s still worth finishing. I would like if you give me a feedback if it´s worth reviving. If yes, I then I will try to release a finished fist half of the mod sometime in the future. Why only the first half ? Because that´s the part that more or less playable and beateable in the beta test before the cancellation. The second half is an unfinished mess with incomplete maps, missing scripts, requiring a lot of work to complete and polish. The first half is much more manageable and less time consuming. If the first half recieves good feedback as well, then I will finish the second half, merge it with the first one and release the full mod.
Kloki38
Dev Update #4 - New features, plans, new screenshots and release date.
Dev Update #3 - New features, multiplayer, new screenshots and gameplay video.
Dev Update #2 - New screenshots and info about a new card mini-game.
Dev Update #1 - New feature,new screenshots added.
SOTP II Extended 8 level experimental DEMO, version 1.1 BUGFIX, 2024 Tested with GZDoom 4.11.3
SOTP II 1 level DEMO, version 1.3 Tested with GZDoom 4.4.2
SOTP II 1 level DEMO Tested with GZDoom 3.5.0
looks amazing :)
Thanks :)
Tohle vypadá slušně. Tak snad se povede, slovenský bratře. ;-)
Ďakujem :)
Already looking forward to playing this due to the fact that you play as a Nazi. (I'm not pro Nazi by the way)
This looks good